Game
Rules
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Games
will be played at the Blackburn Arena diamond and Tauvette "C" on Sundays.
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The
early game begins at 6:30 p.m. The late game begins at 8:30 p.m. Any warm ups
should be done before these start times. Games will start promptly.
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A
maximum of 5 runs can be scored per team in an inning, regardless of the number
of outs.
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If
the 5th run scores during a play, the play continues but no other runs count on
the score sheet.
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The
umpire must declare any inning that starts 90 minutes after
the beginning of play as the last inning. The
umpire has 5 minutes discretion on either side of this time
limit, depending on the speed of play. The last inning of
the game must be called at the beginning of the inning, as
it is unlimited runs.
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Both
team's scores should be checked regularly to avoid conflicts after the game.
Weather
In
the case of bad weather prior to game time:
- The Statistician will
inform the team contact and umpires by 4:30 if the game is cancelled.
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Go to the diamond ready to
play your game if you have not heard from your Team Representative by 5:00.
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Once at the diamond the umpire
has the sole discretion to cancel the game.
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Once a game is in progress, it is up to the umpire to call the game due to darkness
or weather conditions.
If
a game is cancelled:
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If 5 innings or more have been completed, the game will be considered complete
and the score will revert to the last complete inning.
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If less than 5 innings have been completed, the game will be rescheduled and played
from the beginning.
- The
Statistician will reschedule with the appropriate team contacts. There are slots
in the existing schedule to accommodate rain-outs. Rescheduled games will be played
on the first available date. No games are to be rescheduled between teams without
consulting the Statistician.
There
are slots in the existing schedule to accommodate rain-outs. Rescheduled games
should be played on the first available date. Please contact the Statistician
- Rita Davies to reschedule. No games should be rescheduled between teams
before consulting the Statistician.
Player
Requirements
- All team players must play
at least 4 full innings. The fourth inning of a player on a visiting team must
not be slotted for the 7th inning in case the full inning is not necessary.
- A
team unable to field at least 7 players (including spares) by game time will forfeit
the game. A 15-minute grace period will be allowed.
Spares
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Teams
must have a minimum of 6 regular team players in order to call spares.
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Spares can
not be called if 10 team members are available to play.
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Spares must
be registered on the Spares List to be eligible to play.
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If a spare
has been asked to play she has the right to play her minimum of 4 innings.
Substitutions
Should a player become injured and
require a substitute runner they can be replaced with a pinch
runner once the batter reaches first base but may not advance
past first base.
-
the last batter in the batting order who is not on base
-
the pitcher and catcher due to play in the next inning are
exempt from being pinch runners
If
a player is not able to run to first base, they can be removed from the game and
reinserted. Once removed, a player must sit out for at least one full inning before
being reinserted.
Home
Team Responsibilities
The
bench closest to the equipment box is assigned to the home team.
The
home team is responsible for:
- putting
out the bases and lining the field at least fifteen minutes before each early
game. Instructions for placing bases and pitchers mound
can be found in the equipment box.
-
putting away the bases, filling in the holes and locking the box for each late
game.
It is not necessary for the teams to turn the lights off - they will go off automatically
at 11:30 p.m.
Infield
Fly Rule
The
infield fly rule comes into effect when there are less than 2 out and both first
and second base are occupied. An infield fly is a fair fly that is playable
by an infielder (in the umpires opinion). The batter is automatically out. If
the fly is not caught, the base-runners may advance at their own risk (but do
not have to). This rule is in effect to prevent a ball being intentionally dropped
resulting in an easy double play attempt.
Pitching
Legal
delivery will be a ball which is delivered to the batter with
an underhand motion. Other types of pitches (slingshot, windmill,
overhead) will constitute an illegal pitch.
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No warm up pitches are to be thrown to any player who is not wearing a catcher's
mask and helmet.
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A maximum of 3 warm up pitches will be allowed between innings.
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A pitcher may pitch a maximum
of 5 innings.
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A spare can pitch a maximum of 2 innings.
Batting
Batting
helmets must be worn when batting and running bases. Only running shoes or rubber
cleats may be worn.
Where
the catcher fails to catch the third strike the batter may run to first base if
a) there are less than two outs and first base is unoccupied OR
b) there are two outs
A
batter who intentionally throws her bat recklessly, will be ejected from the game.
Base
Running
Stealing
bases, including home is permitted. A base runner cannot leave a base
until the pitch has crossed the plate.
A
double (safety) bag will be used at first base. When there is a play made at first
base, the batter must touch the outside (orange)
bag, and the fielder must touch the inside (white)
bag. The player's status (safe or out) at the bag will be
affected if the wrong bag is touched by either the fielder or the batter.
There
is a suicide line between third base and home. This line is drawn
to avoid collisions and injuries at the plate. Once any base runner crosses this
line, she is committed to go home. For safety reasons, a tag is not permitted
at home. For the runner to score, she must cross the line of the plate before
the catcher is in possession of the ball while touching the plate.
- If the base runner
touches home plate, she is automatically called out.
-
If the catcher deliberately tags the runner, in the suicide area, the runner is
automatically called safe and the run is counted.
A
base runner will be called out if she:
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does not return to the base or proceed to the next base once the pitcher has re-entered
the 8 foot radius of the mound.
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leaves the base before the pitch has crossed the plate.
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interferes with a fielder attempting to field a batted ball
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runs outside the 3-foot line if a play is being made at first base.
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intentionally interferes with
a thrown ball.
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touches home plate when scoring.
Conduct
and Commitment
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In
the spirit of good sportsmanship and team work players are asked to inform their
Team Representatives of any planned absences.
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Players are
also asked to leave any inappropriate language/behaviour away from the ball field.
Maligning of the umpires or fellow players will not be tolerated.
Please
remember that this is a recreational league - we want all players to develop their
skills and have fun.
Most
important rule - Have Fun!!!!